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CREATIVE TECH

NOLO-

GIST

WACHAGA

As part of my MA Immersive and Interactive Media Design, I explored the use of Unreal Engine's Metahumans to create an interactive markerless motion captured, AI experience. ​​

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I 3D scanned my head, to create an accurate metahuman of myself. ​Audiences could the animate the body of the Metahuman using their own, as well as engaging in dialogue with fellow Metahuman's. 

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This project was an exploration of

how much access we offer to machines, discovering how far can ones likeness and persona be replicated in the virtual world.

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Built with Unreal Engine, Convai and Dollars Mocap.

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