top of page

CREATIVTECH

NOLO-

GIST

As part of my MA Immersive and Interactive Media Design, I explored the use of Unreal Engine's Metahumans to create an interactive markerless motion captured, AI experience. ​​

I 3D scanned my head, to create an accurate metahuman of myself. ​Audiences could the animate the body of the Metahuman using their own, as well as engaging in dialogue with fellow Metahuman's. 

This project was an exploration of

how much access we offer to machines, discovering how far can ones likeness and persona be replicated in the virtual world.

Built with Unreal Engine, Convai and Dollars Mocap.

bottom of page