top of page

CREATIVTECH

NOLO-

GIST

As part of my MA Immersive and Interactive Media Design, I explored the use of Unreal Engine's Metahumans to create an interactive and immersive tasting experience.​​

This project was an exploration of the fragmented memories we have attached with flavours. Incorporating a spoken word narrative, soundscape, projection mapping and realtime interactivity.

 

Guests also enjoyed 4 tasting dishes, incorporating elements that feature in my personal migration story, including land, fire, stars and rain. 

Using Motion Capture and telepresence, I live hosted my tasting experience from another space, where I could see, hear and speak to guests. Guests were able to respond and share their memories of childhood, traditions and food.

Built with Unreal Engine, After Effects and Resolume Arena.

bottom of page